1/18/2024 0 Comments Conjure demon 5eIt remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. The demon chooses what to summon and attempts a magical summoning.Ī barlgura has a 30 percent chance of summoning one barlgura.Ī summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. Summoning a demon of a challenge rating of five or less, the demon that is summoned initially follows the verbal commands of its caster. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Summon Greater Demon is a more consistent alternative to Infernal Calling that is available as a fourth-level conjuration spell. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The barlgura makes three attacks: one with its bite and two with its fists.īite. The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. The barlgura can innately cast the following spells, requiring no material components:Ģ/day each: disguise self, invisibility (self only) The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The description of the Demons' behaviour makes it a lot more reliable than I'd remembered.Innate Spellcasting. Huh, I thought this one continued without concentration like Summon Greater Demon, but it doesn't! Your space is safe, but (un)fortunately that's a limited area (granted a small party could fit with Enlarge cast on you ahead of time and then Enlarge being dropped to free up squares) A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. ![]() A barlgura has a 30 percent chance of summoning one barlgura. ![]() The DM chooses the DM, so make sure no plans rely on what appears! (Unless your DM house rules that you decide.) Variant: Summon Demon (1/Day) The demon chooses what to summon and attempts a magical summoning. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons. When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. Using the material component in this manner consumes it when the spell ends. While the spell lasts, the summoned demons can’t cross the circle or harm it, and they can’t target anyone within it. The circle is large enough to encompass your space. ![]() The demons pursue and attack the nearest non-demons to the best of their ability.Īs part of casting the spell, you can form a circle on the ground with the blood used as a material component. Roll initiative for the summoned demons as a group, which has its own turns. The demons are hostile to all creatures, including you. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Roll on the following table to determine what appears.ġ–2 / Two demons of challenge rating 1 or lowerģ–4 / Four demons of challenge rating 1/2 or lowerĥ–6 / Eight demons of challenge rating 1/4 or lower You utter foul words, summoning demons from the chaos of the Abyss. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours)
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